Mega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes.
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Mega Man 9 Challenge Guide GamesRadar+Mega Man 9 Challenge Guidev1.2, 10/12/08by Dave Harvey, aka Chrysa0r (chrysaoratymaildotcom)-Table of Contents-I. The BasicsIII. Intro-It's been over 15 years since the release of the last 8-bit Mega Man game, andthe retro gods at Capcom have bestowed upon us old school fans a grand gift: anew entry to the series, with all of the classic platforming goodness and nofrills like sliding or charge shots. Who needs those anyway? We do get onenewfangled invention though: 50 Xbox Live-style achievements, called'Challenges' in this game. Twelve of the challenges are actual Xbox LiveAchievements for which you can earn Achievement points in the Xbox 360 versionof the game.
These challenges, with their wide range of difficulty from theho-hum to the insane, have sparked much discussion.This is a collection of currently available knowledge on exactly what to do andhow best to complete them, as compiled from the GameFAQs Mega Man 9 board andmy own personal experience in achieving them. I've now completed everychallenge except Mr. Perfect, so rest assured that I've tested every strategyin this guide and they definitely work.This is a no-frills guide, so you can just read what you need and get rightback to working on those challenges.
I assume you have a basic knowledge ofbosses' behaviors and weaknesses.II. The Basics-There are 50 challenges, which can be accessed from the main menu or bypressing (-) while you're in a stage. When you complete a challenge, some typeof notification will appear on the screen, which, depending on the challenge,may or may not interrupt game play.
Game clear challenges show up after theend credits roll. A yellow crown appears next to each challenge in thechallenge list after it has been completed.Some basic tips:1. Challenges can be worked on simultaneously, and should, as those whichrequire you to beat the game would get pretty tedious if you had to do them oneat a time.2. Challenge progress is saved, so if you're trying a challenge and fail (suchas if you're trying the Air Shoes challenge and you fall in a hole), you canreload your last save instead of starting the game over.3. Make sure to save often, especially with the tougher challenges, butremember that progress in Wily's castle is not saved.4. After you beat the game, you are given the option to save. Loading this savefile starts a new game with all of the screws you had at the end of the lastgame, which makes several challenges much easier.5.
As far as beating challenges is concerned, the Robot Masters at the end ofthe 8 stages and the ones in Wily's Castle stage 4 are equivalent, that is, youcan complete challenges with either version of a Robot Master.6. With the exception of challenges which require you to beat the game multipletimes, if a challenge is completed after you beat the game, you must meet therequirements during that run of the game only. For example, for the 'WorldWarrior' challenge, you must kill at least one of each type of enemy in onerun-through of the game.7.
When you beat a challenge it is immediately saved. You don't have to savemanually in order to keep it.8. You can only accomplish challenges in the main game. Nothing you do in TimeAttack, Endless Attack, or with Proto Man counts. You're going to have to Rockit old school for these.III. Challenges-Challenges with a number in parentheses next to them double as official XboxLive achievements in the Xbox 360 version of the game.
The number is how manypoints the achievement is worth.01. Waltz.Description: Clear the game in 120 minutes or less.Completed: When you beat the game.Not much else to say here. The save screen shows how much time you've used inyour current game, so you can use that as a rough guideline. Time spent in theweapon select screen doesn't count against your total.02.
Tango.Description: Clear the game in 90 minutes or less.Completed: When you beat the game.Completing this challenge also completes #1 if you have not done so already.03. Jitterbug. (20G)Description: Clear the game in 60 minutes or less.Completed: When you beat the game.After you've beaten the game a few times, this is not particularly difficult.Use your special weapons effectively and you'll have no problem tearing throughthe game in less than an hour. Load your save if you have to continue in one ofthe main stages. Completing this challenge also completes #1 and #2 if youhaven't done so already.04. Bust A Move.Description: Don't miss with the Mega Buster and clear the game.Completed: When you beat the game.This is actually not as hard as it sounds. You have to have 100% accuracy withthe Mega Buster, as in every shot must hit an enemy, but you can miss with anyother weapon as much as you want.
I personally did Splash Woman's stage first,since it's one of the easier ones, and the Laser Trident is a great Busterreplacement. I don't know if ricocheting shots off things such as Metoolscounts against this, but it really doesn't matter, since you can hit anythingyou need to using one of the special weapons.Several people have noted that you can shoot the spiked balls on the first WilyBoss with the Mega Buster without a problem. Just make sure you don't fire toomany shots and let one go off the screen when a robot dies. I personally usedthe Magma Bazooka instead, since you can hit three spiked balls in one shotwith it.05. Headbanging.Description: Defeat 8 bosses without your helmet.Completed: When you defeat the Robot Master.To ditch your helmet, buy the 'book of hairstyles' item for 20 screws at Roll'sshop.
Two things make this challenge hard: you take more damage with yourhelmet off, and if you die, you'll respawn with your helmet on. As long asyou're helmetless, you can kill the Robot Masters any way you want. It says'8 bosses,' but only Robot Masters count toward this challenge.You can also do this challenge by going through Wily's Castle and beating allthe Robot Masters in one go. The advantage to this is that you can kill all thebosses at once, which will save you time on the challenge if you're good andcrazy enough to make it through the castle taking double damage and neverdying.06. Bunny Hop.Description: Clear any stage jumping 50 times or less.Completed: When you defeat the Robot Master.This is pretty straightforward, though going through a stage you've alreadybeaten doesn't count.
You must clear a stage and defeat the Robot Masterwithout jumping more than 50 times to get this challenge. Walking off of ledgesdoesn't count against you. Having extra E-tanks helps, so you can run throughenemies you might otherwise need to jump over. This is pretty easy to do inSplash Woman's stage.Forteblast notes that you can use Rush to get past areas that would otherwiserequire multiple jumps, such as the platforms in Splash Woman's stage.07. Trigger Happy.Description: Clear the game with more than 500 Mega Buster shots.Completed: When you beat the game.Unless you hate the Mega Buster, you should get this the first time you beatthe game.08. Double Trouble.Description: Visit all stages twice and clear the game.Completed: When you beat the game.It says 'all stages,' but really it means the Robot Master stages. Clear themall, then do them again.
I don't know if going back in and losing all yourlives counts as revisiting a stage, but if you've completed a stage once, youshould be able to do it again, especially without a boss to worry about.09. Perfect.Description: Clear the game without getting damaged.Completed: When you beat the game.All I can say is, good luck with this one. It has, in fact, been done, byseveral people, and there are even YouTube demonstration videos showing how toget through parts of the game without getting damaged. That's probably yourbest bet if you need extra help.10. Invincible.
(30G)Description: Clear the game without dying.Completed: When you beat the game.After you've beaten the game a few times, you should be able to get this if youreally put some effort into it. You can always load if you screw up. Make sureto go into Wily's Castle with a full complement of E-tanks, shock guards, andBeat calls.11.
Almost Invincible. (20G)Description: Clear the game without continuing.Completed: When you beat the game.With a full stock of extra lives, E-tanks, shock guards, and Beat calls, thisisn't too bad.12. No Coffee Break. (10G)Description: Clear the game without using any energy or mystery tanks.Completed: When you beat the game.Make sure you have lots of lives and know the bosses' weaknesses, and you canget this one.
Die and continue if you don't have enough weapon energy. Usingthe 1/2 damage shield is ok, so keep that in mind for the final boss.13. Air Shoes.Description: Clear the game without falling into any holes.Completed: When you beat the game.You have to be a jumping master to get this one. Don't think you can cheat byusing the Beat call, either.MaxMcFly writes, 'Using the Beat item counts against the Air Shoes challenge.Just recently, I beat the game without dying, but fell into a pit once and wassaved by Beat; I was rewarded the Invincible challenge dealy, but not the AirShoes challenge.' You can, however, hit as many spikes as you want without failing thischallenge.Places to watch out for (from Forteblast):- In Concrete Man's stage and Wily Castle 1, watch out for the guys that popout of the pits.- The third elephant mini-boss in Concrete Man's stage- The disappearing blocks in Plug Man's stage.14. Mega Diet.Description: Clear the game without picking up more than 8 energy pellets.Completed: When you beat the game.There are a few important things to remember with this challenge.First, picking up weapon energy, 1-ups, screws, or E-tanks doesn't countagainst you.
Using E-tanks is ok, too.Second, when you beat the Robot Masters again in Wily's castle, you have topick up an energy pellet to warp out of the room, so really, you can't touchany energy pellets during the entire game.Third, You pretty much can't use the Jewel Satellite with this challenge, sinceyou can run through enemies without any control over what they drop.There's one spot in Wily's castle stage 3 where an energy capsule sits betweentwo Sniper Joes and there's seemingly no way to go around or jump it. To avoidit, you have to grab it with a Hornet Chaser, have it pull the pellet towardyou, then pause and resume so the Chaser will disappear and drop the pelletin a place where you can jump over it (or in the wall). You may want topractice grabbing things before trying this, since you'll have to re-do Wily'sCastle if you make a mistake.15. Encore.Description: Clear 4 stages using the same special weapon.Completed: When you defeat the Robot Master.You must go through four entire stages using the same special weapon for thisto count, including defeating the Robot Master.
You can use a Mystery Tank ifyou need to. Laser Trident is easiest, in my opinion. I used it to clearConcrete Man, Plug Man, Galaxy Man, and Tornado Man's stages.ArmorKing noted that the Rush Coil and Rush Jet also count toward this,essentially letting you 'cheat' and use the Mega Buster.16.
Peacekeeper. (20G)Description: Clear the game by defeating the fewest number of enemies possible.Completed: When you beat the game.This one is tons of fun. Basically, the only things you can kill are bosses andmini-bosses. You can kill anything a boss releases, such as flames, hornets,missiles, etc. This requires smart use of post-damage recovery time. Beat callsand shock guards are very helpful, too.
Killing just one other enemy will causeyou to fail! Don't ask me why I know this =P However, if you accidentally shootand damage an enemy, that's ok as long as it doesn't die.The sections most people seem to have trouble with are the anti-gravity sectionand the section with the green turrets in the third stage of Wily's castle. Inthe anti-gravity section, I used the Plug Ball to move around, since it dropsoff the section and is less likely to hit one of the eyeballs than astraight-shooting weapon. Just be careful that it doesn't latch onto one of thespikes, loop around, and hit one of the eyes.
Take care not to hit the grabberfrom the ceiling in the last screen, either. If you enter on the left side ofthe screen, it'll drop right at the beginning and you won't have to worry aboutit later.In the part with the turrets, you can jump into the pits on purpose and haveBeat maneuver you around, but it's actually possible to get through by usingpost-damage invincibility. Let yourself get hit, then jump onto the right sideof the platform with a turret. When you get hit again, you'll be knocked backbut not off the ledge if you're far enough to the right.A couple other things to note (thanks to LancetJades on the board):-Underwater bombs exploding doesn't count against you.-Shadow clones in Plug Man's stage jumping into a pit or on spikes doesn'tcount against you.17.
Conservationist. (20G)Description: Clear the game by using the least amount of weapon energy possible.Completed: When you beat the game.This one's tricky. Basically, it means you can only use weapon energy to clearotherwise impassable obstacles, which only occur in Wily's Castle.Here's the breakdown:Robot Master stages - Never use weapon energy.Stage 1 - Use Tornado Blow to pass the first two lifting platforms, then theRush Jet to clear the next section. Clear the magma fountains with a Rush Coiland 3 Concrete Shots (Rush Coil/Jet is probably ok too). Use the Rush Jet toclear the bed of spikes above the swinging platform screen.Stage 2 - Use Laser Trident to destroy the block at the beginning and the nextblock near the bed of spikes. Use Rush Coil to get up to the ledge with theSniper Joe in the room with the projectors.
In the underwater portion, take theupper path and use 2 Laser Tridents to break the blocks.Stage 3 - You won't need any special weapons here.Stage 4 - The only laser you can't just run through is the last one. Use onewell-timed Concrete Shot to get past it.There are probably other strategies that work, but this is the one I used. Justremember, if you can get past it without using a special weapon, you have to.This doesn't mean you have to use up shock guards to save on Rush Jet energy,though.There is one exception to this: if you're confident that you've been prettyfrugal with your weapon energy usage, you can use a Concrete Shot to make thejump into the 'spike funnel' right before the flower mini-boss on Wily Stage 2a little easier. You can make the jump without it, though.
Thanks to ArmorKingfor this.Use the Mega Buster only on all enemies and bosses. This will get you theTrusty Sidearm challenge if you don't have it already.I don't know if you have to load your save if you die and have to re-do a partrequiring weapon energy, so if you find out, let me know and I'll credit you.18. Farewell To Arms.Description: Clear 4 stages without using a special weapon.Completed: When you beat the game.Unlike Encore, this one doesn't register until you beat the game, which maytrick you into thinking you didn't do it right. As long as you beat four stagesusing only the Mega Buster (including killing the Robot Master), you did itright. Beat the game and claim your prize.19. Gamer's Day. (20G)Description: Clear the game 5 times in 1 day.Completed: When you beat the game.Breathe easier, fellow gamers: you can mess with the Wii system clock and stillclear this challenge.
Also, all you have to do is beat Wily; you don't have tostart the game from scratch five times. Keep in mind that 'one day' is a24-hour period from 12:00 midnight to 11:59 PM.20. Daily Dose.Description: Clear the game once a day for 3 days.Completed: When you beat the game.Just beat Wily once in three straight 24-hour periods.
You can mess with theclock and still get it.21. Whomp Wily!. (5G)Description: Clear the game once.Completed: When you beat the game.22. Truly Addicted!.Description: Clear the game for the 10th time.Completed: When you beat the game.23. Truly Hardcore!.Description: Clear the game for the 30th time.Completed: When you beat the game.24.
Conqueror.Description: Defeat your 100th enemy.Completed: When you kill your 100th enemy.25. Vanquisher.Description: Defeat your 500th enemy.Completed: When you kill your 500th enemy.26. Destroyer. (20G)Description: Defeat your 1000th enemy.Completed: When you kill your 1000th enemy.27. World Warrior. (5G)Description: Defeat every type of enemy.Completed: When you beat the game.This is another one that's harder than it sounds. You may think, 'All I have todo is make sure I kill everything and I'll get this.'
However, some enemiesmust be killed with special weapons which you may not have the first time yougo through a stage. Nearly everything can be killed with either a Black HoleBomb or Tornado Blow. In particular, don't forget to kill:- The floor sentries in Jewel Man's stage (Black Hole Bomb)- The mines in Splash Woman's stage (Black Hole Bomb)- The sparks in Plug Man's stage (Jewel Satellite)- Both the inflated and deflated versions of the balloon enemies in TornadoMan's stage- The grabbers that drop from the ceiling in Galaxy Man's stage- Both sections of and the completed pair of scissors in Hornet Man's stage- The dragon mini-boss's flames (Tornado Blow)- Anything a boss shoots out which can be destroyed with the Mega Buster:missiles, fish, hornets, etc.
Projectiles which can only be sucked up by theBHB can be skipped.- All types of enemies with different color schemes (e.g. The floating eyes)- Spawns of the floating eyes in Wily's castle- The floating projectors in Wily's castleThanks to ArmorKing for help with these.In the end credits, it basically shows you every enemy in the game.
Just makesure you kill at least one of each, with the exception of the ball-shooters inHornet Man's stage (these can't be killed). Also, you have to kill them all inone run-through of the game.28. Trusty Sidearm. (20G)Description: Defeat the 8 bosses with the Mega Buster.Completed: When you kill the Robot Master.This isn't too bad if you have E-tanks to spare and practice a bit. Rememberyou can do this in Wily's Castle, too.29.
Pack Rat.Description: Collect 999 screws.Completed: When you pick up your 999th screw.This doesn't count if you spend them - you must have 999 screws in yourinventory to complete this challenge.Several people have sent me strategies for screw farming. I didn't think thiswas necessary to include, but briefly, here are a couple of good spots to dothis in 'set and forget' fashion. They both require the Jewel Satellite.Near the end of Plug Man's stage, after the Energy tank, there is an area wherefloating bots appear from tubes. Position yourself under the two on the rightside of the platform with the screw on top of it such that they float straightdown to you.Near the end of Hornet Man's stage, there is an area with three flower potsclustered together which shoot flowers at you. Position yourself so that theflowers hit directly on top of your shield.
Thanks to Sean Velasco for thistip.In either case, activate the Jewel Satellite and grab a sandwich or somethingcause it'll take a while, depending on how many more screws you need.30. Valued Customer.Description: Purchase all items.Completed: When you purchase the last item.Just buy everything once.
When you buy the book of hairstyles it turns into ahelmet, which you must also buy to complete this challenge.31. Shop A Holic.Description: Purchase 30 items or more.Completed: When you purchase the last item.Just buy 30 items. It doesn't matter what they are or how much they cost, soyou can buy the book of hairstyles and helmet over and over and complete thechallenge if you have 600 screws.32. Last Man Standing.Description: Defeat all bosses with one pixel of energy left.Completed: When you beat the game.This challenge is so, so annoying. To complete this challenge, youmust have one unit of energy when you kill every boss in the game, includingthe Wily castle bosses and the final boss. For multi-part bosses (Wily stage 2and the final boss), you only have to beat the last part of the boss with oneunit of energy.
Also, you only have to do the Robot Masters once, so if youalready defeated them with one unit of energy, you don't have to do it again inWily's castle.To accomplish this challenge effectively, you have to know exactly how muchenergy you have at any given time, and how much damage the boss' attacks willdo. Unfortunately, it's not nearly as simple as letting yourself get hit untilyou're nearly dead, because for some bosses, it's impossible to go in with afull energy meter and get to only one pixel of energy.Here's an example. Take Tornado Man, for instance. There are two ways he candamage you: by hitting you with a tornado, or ramming you directly. Bothattacks do 4 units of damage. Mega Man's energy meter has 28 units.
Therefore,before you die, you will always have 4 (or 2 if you use the 1/2 damage shield)units of energy.So how do you beat the challenge? You have to walk into the room with a numberof units in your energy meter which will allow you to get to 1 through somecombination of the boss' attacks. If you have mad skills, entering the boss'room with one unit of energy and defeating him (or her) without getting hit isan option, too.The most annoying part of this is figuring out how much damage each boss'attacks will do, but fortunately for you, I've already done this.
Somethingelse to keep in mind is that you can modify the amount of damage attacks dowith the 1/2 damage shield. For attacks which normally do an odd-numberedamount of damage, the damage done with the shield on is rounded down, that is,an attack which normally does 5 damage will do 2, rounded down from 2.5.In the table below, 'contact' refers to how much damage is done when you touchthe boss directly.Galaxy ManTornado ManMagma ManConcrete Man-B.H.B.-4Tornado-4Magma-4C. Shot-4Contact-4Contact-4Contact-4Contact-5Splash WomanJewel ManHornet ManPlug Man-Fish-3Jewel-4Hornet-4P. Ball -5Trident-6Contact-4Contact-4Contact -4Contact-4Wily Boss #1Wily Boss #2Wily Boss #3Final Boss-Shot-3Contact-5Contact-4Bombs-4Missile-4 Flames-4Droids-4 Sparks-4Spikes-5 Contact:Laser-5 Dragon-5Pod-4The hardest part of this challenge is beating the final boss, but it isconsiderably easier with some forethought. Stick with me; this gets a littlecomplicated.If you were to just waltz into the battle with a full health meter, the onlyway to do it would be to run into Wily's dragon form three times (5x3 = 15),and get hit by any of his other attacks three times (4x3 = 12), leaving youwith 1 unit of energy (28 - 15 - 12 = 1), then kill the boss.
Since everyattack in his third form does 4 damage, you can't use an E-tank at that pointand end up with 1 unit of energy. You have to start the third form with somemultiple of 4 plus 1, not die, and kill it when you have 1 unit left. This isnot much of a fudge factor, and Wily's spark attacks in his third form can betricky to avoid even if you've mastered his other patterns.There are two ways to get around this. The first, and easiest, is to defeat thefirst part of the boss, then hit the second until it's nearly dead. Use anEnergy Tank, then run into the dragon. You'll lose 5 units of energy.
Then killoff the dragon and use the 1/2 damage shield. All of Wily's attacks will do 2damage, and you can get hit 13 times before you die. Thanks to Odin Noah forthis strategy.If you don't have a 1/2 damage shield, you can still make things easier onyourself by entering the battle with 25 units of energy. To do this, fight aRobot Master which can do 13 units of damage last - the easiest is probablySplash Woman - then pick up the energy pellet, which will restore 10 units andleave you with 25. On Wily, you can get hit 7 times before you die as long asyou avoid getting hit by the dragon directly. This is much tougher, but alsopretty doable.With some practice, you can manipulate the bosses to do specific amounts ofdamage to you at will, which is the key to this challenge.33.
Survivor.Description: Defeat one boss with only one pixel of energy left.Completed: When you defeat the boss.Use the strategy for the previous challenge above on one boss. The easiest onesto get it on are Splash Woman and the first Wily boss.34. Hard Rock.Description: Reach a boss' room without getting damaged.Completed: When you reach the boss' room.Splash Woman, Galaxy Man, and Tornado Man's stages are all decent places to dothis.
If you hit a death trap (falling in a pit or on spikes or lava), thatcounts as taking damage. You can do this when revisiting a stage.35. Heavy Metal.Description: Reach a boss' room without shooting.Completed: When you reach the boss' room.I think this is easiest in Tornado Man's stage, but any stage without amini-boss will work. You can do this when revisiting a stage.36.
Speed Metal.Description: Reach a boss' room without stopping once.Completed: When you reach the boss' room.I got this without trying to get it, and according to the GameFAQs board,several other people did, too. You can stop during the stage, and as long asit's not for longer than some unknown limit, you still pass this challenge.Standing on the rotating platforms in Tornado Man's stage doesn't count againstyou either, presumably because you're spinning around (thanks to Forteblast forthis).ArmorKing postulates that the key is having the D-pad pressed down; he was ableto get this challenge in Concrete Man's stage even though he was on the ladderat the first elephant mini-boss for several seconds. While he was on theladder, he had the D-pad pressed right to shoot.I personally got it on Jewel Man's stage.37.
Fantastic 9.Description: Accumulate 9 lives.Completed: When you accumulate 9 lives.Buying lives at the store counts, which makes this really easy if you have thescrews. You can load afterwards.38. Fully Unloaded.Description: Hit a boss with all special weapons before defeating it.Completed: When you defeat the boss.Obviously, you can only do this after you beat all the Robot Masters. I thinkit's easiest to do the rematch with Galaxy Man.39. Blue Bomber. (10G)Description: Defeat a boss without getting damaged.Completed: When you defeat the boss.I think this is easiest to do on Hornet Man with the Magma Bazooka.
Kill hishornets with one shot, fire away, and jump over him when he runs. It'salso fairly easy to do on Splash Woman, Galaxy Man, and the first Wily Castleboss.40. Eco Fighter.Description: Defeat a boss with only the Mega Buster.Completed: When you defeat your first boss.Obviously, you will only have the Mega Buster when you reach your first boss,so all you have to do is beat him/her.41. Marathon Fight.Description: Fight a boss for 10 minutes.Completed: When you defeat the boss.CrimsonREJ writes, 'The easiest way to do this is on the Wily stage 2 boss.When you first enter you have the fight the first part of the boss out of threethat fires missiles. Use Jewel Satellite and just sit there for 10 minutes, itis so lazy.' Thanks CrimsonREJ, that's definitely the easiest way of doing this challenge.42-49. Quick Draw G, C, S, H, J, P, T, M.Description: Defeat (Name) Man/Splash Woman in 10 seconds or less.Completed: When you defeat the boss.The only one of these that's really difficult is Galaxy Man.
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Because he spendsso much time in the air, you pretty much have to get lucky and catch him whenhe feels like staying on the ground. It'll probably require multiple tries.Remember that hitting the Black Hole Bomb with a Concrete Shot will disable it,and Concrete Man will just sit there while you shoot him for a few moments.50.
Quick Draw X.Description: Defeat the final boss in 180 seconds or less.Completed: When you defeat the final boss.This isn't too bad, either. As long as you have plenty of weapon energy andknow Wily's pattern, he'll go down in three minutes easily. Probably thebiggest time-wasters in this battle are being able to ricochet the bombs on thefirst part, waiting while he flies around in the second part, and Wily beingout of reach of the Plug Ball in the third part. Using Hornet Chaser or MagmaBazooka when he's out of reach in the third part will save you some time.IV. Outro-I hope this guide was helpful. Judging by the comments on the GameFAQs board, alot of people were confused about how to do specific challenges and what youare and are not allowed to do.Many thanks go to the members of the board, since their hints and strategieshelped me complete the challenges and led to the creation of this guide.Thanks to everyone who sent suggestions or posted tips for helping me andothers.If you have any questions, comments, or suggestions for additions to the guide,please email me at chrysaoratymaildotcom.This guide is copyright 2008 David Harvey, aka Chrysa0r.
This guide is forprivate, personal use only. Any public distribution or sale is prohibited. Thisguide may only appear on internet websites operated by me,GameFAQs (or sites which have explicit permissionfrom me to host this guide.
The newest version will always be posted toGameFAQs first. Use on other websites is prohibited. If you wish to host thisguide or have any questions or suggestions for updates, e-mail me atchrysaoratymaildotcom.Mega Man and all associated characters, storylines, etc. Are copyright Capcom.
. Miniboss WeaknessesTo easily defeat the rock miniboss on Jewel Man’s stage, equip the Hornet Chaser. The Hornet Chaser, when deployed, will attack and damage the rock foe even when he’s on the ceiling, forcing him to come down where you can quickly finish him off.To easily defeat the flame dragon miniboss on Magma Man’s stage and in Dr. Wily’s castle, consider equipping the Concrete Shot. Five shots to the face of the dragon with the Concrete Shot will quickly dispatch it. While the Black Hole Bomb will suck all of the flames off of the dragon’s body, rendering it unable to attack, it won’t heavily damage the dragon itself. Use the Concrete Shot instead.to main page of.
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