Publisher 2K Games recently announced that the free-to-play version of Evolve, as well as the dedicated servers supporting its ranked modes and leaderboards, just under two years after developer Turtle Rock Studios. On the heels of the announcement, Evolve writer and designer Matt Colville to explain why he believes Evolve struggled to get off the ground, and why it declined so rapidly after release.' We believed we were making an alien world you were going to explore, and we intended to make it awesome,' Colville said. 'That was the team we had.
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2016-7-15 我个人认为Evolve Stage 2最大的一个问题,也是许多主打多人模式的游戏常常有的一个问题,就是对新手的引导不够完善。游戏里面的教程分成了猎人和怪物两部分。. Evolve: Stage 2: Launch Trailer (Portuguese) Menu. Showtimes & Tickets Showtimes & Tickets Top Rated Movies Most Popular Movies Browse Movies by Genre Top Box Office In Theaters Coming Soon Coming Soon DVD & Blu-ray Releases Release Calendar Movie News India Movie Spotlight.
That team could have made a co-op game where four players explore a savage alien world and I think it would have gone down as one of the great games of the decade. But there was no way to get that game greenlit. No one would pay us to make that game.' In order to bring Evolve to a publisher, Turtle Rock needed a unique hook to lead with, so they hedged their bets on 4v1 multiplayer, which Colville says they '100% believed in.' However, while the prototype builds of what would become Evolve's killer app performed well internally, even early on members of the team thought it was unstable.' A friend of mine said very early, and I think he was right, 'The reason it works is because we're all role-playing playing Evolve,' Colville said.
'When someone on the team finally got tired of this and started playing to win, it all sort of fell apart and never really recovered.' Evolve's 4v1 mode was next to impossible to balance, Colville says, because its heroes and monsters function so differently. They operate on totally different systems, so 'a lot of the stuff we wanted to do had to be super watered down.' Virtually every character 'broke all the rules,' so no matter what cool idea they wanted to implement, 'there was always some hero or monster ability that borked your stuff.' 'So, we never really solved 4v1,' Colville said. 'It caused more problems than we ever imagined, and we didn't really have a team to make a competitive shooter. We had a team to build a world.'
It didn't help that Evolve, a game 'that only really works if you're playing with your friends,' was $60 when it launched. 'Getting your friends to spend a total of $240 on a game is a hard fucking sell,' Colville said, adding that both Turtle Rock and then-backer THQ considered making Evolve free-to-play from the beginning. 'Give the game away. Charge people for cosmetic stuff, but make the game free. Maximize your user base,' he said. 'We knew this, and THQ knew it. Alas, THQ went tits up.'
The nail in the coffin was how limited Turtle Rock's options were following its release. According to Colville, the team was only able to update Evolve once every three months. The reasons for this are unclear, but given Colville's wording, it sounds like one of the project's backers wouldn't allow (or perhaps fund) rapid updates.
Regardless of what led to it, this shoestring schedule severely bottlenecked the changes and fixes Turtle Rock wanted to make, and indeed were ready to make, leaving the game to die on the vine.' I sincerely believe there was nothing wrong with Evolve at launch we couldn't fix if we could update the game live,' Colville said. 'We had a great launch, tons of people bought the game, tons of people were playing it. They'd discover exploits and we couldn't do anything about it. As news of these exploits propagated, the user base evaporated. We had local fixes, often in 24 hours couldn't deploy them.
It cost too much so folks who liked it couldn't get their friends to buy it, and we couldn't update the game to make the people playing it happy.' Colville goes on to criticize the reporting and discussions of Evolve's pre-order bonuses and additional content, saying it 'didn't really have anything to do with Evolve,' but was instead targeted at pre-order bonuses and DLC in general, and that Evolve was just an unlucky 'punching bag.'
As you may recall, Evolve released at a time when pre-order bonuses were treated with the heightened suspicion and disdain which loot boxes are treated with today. It also released carrying a confusing mess of pre-order bonuses and special editions, with an entire monster locked behind pre-orders, so it was the subject of many debates—including'Dangling a full playable monster as a pre-order incentive seems cynical at a time when most blockbuster video games barely work at launch,' our own Shaun Prescott said at the time. Playing devil's advocate for the sake of the debate column, Tyler pointed out that its community wouldn't become too heavily fragmented since, at the very least, all of Evolve's maps would be free. In the end, Shaun wore him down, and Tyler conceded that players 'shouldn’t be pressured into throwing money at something before it’s released just to get DLC they can’t possibly know yet if they want.' (“This is why we don’t try to do debate columns anymore,” says Tyler today.)We'll never know how big a role Evolve's DLC and pre-order practices played in its decline, but one thing's for sure: it's a shame it fell off the way it did. As Evan said in, Evolve had 'elegant, simple-but-deep mechanics', and the competitive depth to go far.
But as Colville explained, its balance issues, muzzled updates, and pricing hurdles held it back. 2K plans have announced plans to largely end, the 4v1 monster-hunting first-person shooter from Left 4 Dead creators Turtle Rock Studios, though it will remain playable in a way. Evolve first launched in February 2015, then relaunched as the free-to-play Evolve Stage 2 in July 2016. 2K plan to shut down Evolve Stage 2 in September, though people who bought the original will be able to play ‘Legacy Evolve’ – without dedicated servers. This is one of those whimperends you’ll hear poets going on about. Remember, the 4v1 multiplayer shooter about hunting down giant, human-controlled monsters?
Player numbers dwindled soon after its 2015 release, and later that year developer Turtle Rock Studios. Now, publisher 2K Games has announced that it plans to pull the plug on a number of its key features.In September, dedicated servers will stop running, which means no more ranked play, no more leaderboards, and no more in-game store. At the same time, —the free-to-play branch of the game—will shut down entirely. Players will keep any DLC content they've paid for, such as monsters, skins, and hunters.You'll still be able to play it, but only through peer-to-peer matchmaking in Legacy Evolve, which is the original version of the game—Stage 2 became the main version after it launched.Legacy Evolve contains Quick Play, which features all game modes other than ranked play, as well as custom games and Evacuation mode, where you play a series of five games as either a monster or a hunter. You'll also be able to play solo against AI opponents.While Evolve won't be fully dead, it'll be on its last legs.
It's a shame, really: as, it had bags of potential. And creators Turtle Rock Studios have announced a new co-op first-person shooter.
They’ve announced they’re making one. The mysterious game will be fantasy-ish and, y’know, you’ll shoot enemies with your pals and oh, it’ll be free-to-play. While a year after launching but this new game will be designed as F2P from the start, which should work out better for it – and us. We shouldn’t expect this new game until 2018 at the earliest but I’m glad to know they’re still doing their co-op thing.
With for Evolve earlier this year (despite an effort to stake some ground in the free-to-play arena) Turtle Rock Studios is moving on. Naturally enough, the studio's new game won't be an instalment in the Evolve series (it's safe to say that's dead), nor its earlier success Left 4 Dead. No, a new IP is on the way, one with a 'dark fantasy' element.Speaking to, a studio representative said the company is colloborating with free-to-play publisher Perfect World Entertainment, which has worked on Star Trek Online and Blacklight Retribution.' 'We are developing a new franchise set in an all new universe that leverages the style of gameplay our community loves and expects from Turtle Rock Studios,' according to Phil Robb, the studio's co-founder. 'We're focusing on what we do best - heart-pounding moment-to-moment online co-op FPS action, and with Perfect World as our partner, we will always make sure that our players come first by listening to them and growing the game based on how they play and interact over what we hope are many years to come.' President Steve Goldstein added that the game will have a 'huge' focus on cooperative FPS play.
He added that it's not a zombie game, nor is it post-apocalyptic, but that it will instead have a 'strong dark fantasy element' to it.It's a shame Evolve went the way it did: I really enjoyed it, though it's understandable that players were concerned with how its post-launch content was ladled out. The new title is not expected to release until 2018 at the earliest, though there are separate VR projects in the offing, too.
In on the Turtle Rock Studios forums, Phill Robb and Chris Ashton broke the news that development on Evolve, the 4v1 monster hunter, has ended. This doesn't mean that the servers are shutting down, just that further content updates, bug fixes, and balance changes are a no go. In a reply to the server query in the forum thread, Ashton stated, 'That'll all be up to 2K on out, the same as anything Left 4 Dead related is in Valve's hands.' Evolve faced a quickly dwindling player base when it launched, which prompted an unsurprising relaunch as a free-to-play game in Evolve: Stage 2.
Despite enjoying it and, it's apparent that the F2P experiment wasn't quite the success needed to keep Evolve afloat. According to Steam Charts, the average active players have since the launch of Stage 2, sitting at just under 1700 as of today.
The numbers dived so quickly, they won't even be able to bring Stage 2 to consoles as originally planned. Lucky us, I suppose.Turtle Rock isn't done as a studio though. They claim to'have lots of stuff in the works,' but chances are it won't involve the combination of monsters, hunters, and asymmetry.To say goodbye to the Evolve community, Turtle Rock is hosting t on Thursday, October 27 at 12pm PT. Behemoth Adaptation - Glacial Behemoth. The latest Monster adaptation is launching today, with Glacial Behemoth!. Do you feel a chill?
The Hunters sure do. Check out below for a quick rundown on what Glacial Behemoth is bringing to the Hunt!.
Ice Shield - Works the opposite of Living Fortress, starts off high damage resistance at full stacks. As the Hunters deal more damage the stacks break away leaving Glacial Behemoth vulnerable once all stacks are removed. Killing Frost - Moderate damage ice projectile explodes with Frost that slows reload and swap speeds. Ice Spear - Moderate damage skillshot that impales targets if knocked back into a wall. Frozen Monolith - A frozen pillar erupts from the ground dealing damage and summoning a blizzard.
The blizzard slows and deals damage. Deep Freeze - Low damage ice wave activating after melee attacks and slows Hunter movement. Halloween Crates. We’ve released another crate to celebrate Halloween!
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Be sure to check it out in-game today!Halloween crate content. Caira Bloodeagle. Griffin ManEater Weapon Skin. Markov Monarch.
Markov Monarch Weapon Skin. Blitz Markov Monarch Weapon Skin. Paladin Parnell Bloodeagle. Paladin Parnell Monarch Skin.
Paladin Parnell Nighthunter Skin. Quantum Caira Monarch. Renegade Abe Predator Weapon Skin. Goliath Cow Skin. Kraken Calypso Skin. Wraith Orca Skin.
Jack-o-Lantern Skin. Gorgon Voodoo Skin.
Store Drop. Electro Griffin Blood Eagle Hunter Skin. Parnell Blood Eagle Hunter Skin. Tech Sgt Hank Blood Eagle Hunter Skin. Hank Blood Eagle Hunter Skin. Hank Man Eater Hunter Skin. Hank Monarch Hunter Skin.
Hank Valkyrie Hunter Skin. Caira Monarch Hunter Skin. Caira Valkyrie Hunter Skin. Behemoth Glacial Skin. Wraith Jellyfish skin. Goliath White Tiger Skin.
Kraken Bermuda Skin. Abe Night Hunter Weapon Skin. Blitz Markov Night Weapon Skin. Wasteland Maggie Night Hunter Skin.
Tech Sgt Hank Night Hunter Skin. Caira Night Hunter Skin. Crates - Basic and PremiumCrate option added onto the main menu where players can unlock two new types of crates.
The once popular monster-hunting title has been hanging by a thread ever since Turtle Rock announced it is pulling support for the game.Now, 2K Games is finally putting it out of its misery. The publisher announced via a blog post that it is shutting down Evolve's dedicated servers on Sept. 'Evolve Stage 2' Will Shut Down Entirely2K Games is not only pulling the plug on Evolve's dedicated servers but is also shutting down entirely.
The video game publisher announced that the free version of the multiplayer game for PC will no longer be available to play. On July 2, the virtual currency used to buy in-game items will no longer be available for purchase either. However, any items bought previously by players, such as skins or weapons, will remain in their account even after the server shutdown date.If gamers, however, still have money in their account and plan on purchasing any of the in-game items, they need to do so before the store shuts the shop for good on Sept. 3 Will Players Still Be Able To Play 'Evolve'?Players will still be able to the paid variant of the game, Legacy Evolve, via a peer-to-peer connection. Legacy Evolve is the original version, which was set up after Turtle Rock for the game in October 2016.Hunt, Nest, Rescue, Defend, and Arena game modes will also be available through Quick Play.
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Players will still be able to play the Evacuation game mode, solo matches with AI teammates, as well as custom games. Is The End Near?Evolve showed a lot of promise and made waves ahead of its release in February 2015. The video game also received positive critical acclaim for its 4-on-1 gameplay, where four Marines team up against a giant monster.However, the title was unable to break through and failed to become the phenomenon as expected by Turtle Rock and 2K Games.Although Legacy Evolve is still available, it is standing on its last legs. If a free-to-play variant of the game is unable to entice players back, it is hard to imagine how a paid version of the game will get to attract more players.
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